Pokemon Prism Final Version Romantica

Welcome to the Pokemon Prism subreddit! This unofficial home is our new community for ongoing updates and news regarding the cancelled ROM hack, Pokemon Prism. Keep checking back for the latest developments. A new team has picked up development and is continuing to fix bugs and add the planned content to the game. Game Info While we will not be posting links for the game itself, please make sure you are using the latest version, as seen in the header up top. Major bugs were fixed from initial release, so please make sure to be running the latest patched versions. Also, we suggest only using BGB or Gambatte for your emulator, if you are not running on official hardware.

Version

We will not accept bugs from users running VBA - PLEASE USE A MORE ACCURATE EMULATOR. Real time clock.

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Pokemon Prism Final Version Romantica

Used on the regular Pokemon games to keep track of day/night cycles in tune with your actual time. Some flash carts do not have a real time clock function so your time would always be wrong. Almost all modern emulators support rtc so this is mainly for cards such as the everdrive to allow you to set the clock manually each time you start the game since it does not track time. It could also be used to manually change time so you can catch time specific pokemon whenever you wanted.

Welcome to the Pokemon Prism subreddit! This unofficial home is our new community for ongoing updates and news regarding the cancelled ROM hack, Pokemon Prism. Keep checking back for the latest developments. A new team has picked up development and is continuing to fix bugs and add the planned content to the game. Game Info While we will not be posting links for the game itself, please make sure you are using the latest version, as seen in the header up top. Major bugs were fixed from initial release, so please make sure to be running the latest patched versions.

Also, we suggest only using BGB or Gambatte for your emulator, if you are not running on official hardware. We will not accept bugs from users running VBA - PLEASE USE A MORE ACCURATE EMULATOR.

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The first big update under the brand new development team for Prism, Rainbow Devs, this patch mainly focuses on a massive amount of bug fixes. We also have a new logo! Other areas like the Battle Tower have been given some renovation and Phancero's Home is an entirely new experience. There are more Pokemon available now to collect, some polish to the opening sequence and credits, and a lot of changes to Pokemon-only areas. If you want the full list of changes, on We recommend you update your version as soon as possible to benefit from all these bug fixes and new features. Use our to help you upgrade to this version and upgrade your save files.

Please read and follow the instructions carefully - you must upgrade your save file before you can continue on the new version. This isn't the last version of Prism either; the developers are constantly at work making this game even better! If you want more updates on future patches check out this subreddit or for the latest information regarding Pokemon Prism. Thank you for your continued support, and we hope you enjoy this latest edition! 🔥 Ex cineribus resurgam, ferox et potens.

Pokemon Prism Final Version

Thanks for this patch - been looking forward to it. I've encountered a very weird, very crappy problem, however. I have a save file and ROM for version 0.92 build 0144. In it, I've got 11 badges, 74 Pokemon, after 88.5 hours, and all the Pokes in my party are level 60+. I traveled to Torenia City's Pokemon Center, went inside, and saved prior to patching. After patching (fresh Crystal) ROM and the above save file, it reverted me back to only 7 badges, 52 Pokemon, and warped me to Clathrite Tunnel.

It seems like an old save file for some reason. All the Pokemon in my party also reverted to level 45. Please help!! I'd love to play the patched version but won't be able to if it won't correctly keep my progress.

=( EDIT: If this helps, I use MyOldBoy! (free version) on Android. Hi there, just visiting from. Someone asked me to patch Prism to run on the chinese bootleg carts. I've gone through and patched a version a member has sent me but if the developers are around I have some info to share. If the ROM is 2mbytes, don't try access banks above 0x80.

They just don't exist and result in the white squares mentioned above. This is done throughout the ROM by the game engine. To get around this I've mirrored bank data to place bank 1 at address 0x81 etc. This makes the ROM 4mbytes and reduces the number of bootleg carts it can fit on. Carts that don't contain 128k SRAM will get corrupted saves when trying to update the RTC registers. Why bother doing this at all? No GB flash cart has an RTC yet, and emulators don't care.

I've removed all bank writes to RAM bank 0x04 and higher. Anyway, not sure if this is the place to post this info. Shoot me a PM if you want to discuss. The short answer is: we declare MBC3+RAM+BATTERY+RTC (in the header) and we adhere to it strictly. If the cart is non-compliant, then we don't support the cart.

But you probably don't want the short answer. Regarding the bank numbers, there are simply quite a few cases in which we use that upper bit to select between two alternative behaviors. Since MBC3 only has seven bits for the bank number, we don't bother clearing that bit; it's a waste of time (and, with bankswitches being so common, even small amounts of CPU cycles add up quickly in those routines), and compliant emulators/real carts will behave just fine without clearing that bit. We assume that the hardware will behave as documented, and use that to our advantage in order to optimize parts of the code. (For instance, we also write garbage to the upper bits of the WRAM bank register; we only ensure that the lowest 3 bits are correct.) As for the RTC registers, your assumption that 'emulators don't care' is simply outright incorrect. About 20 seconds of testing would prove this to you, so I assume you simply didn't bother making a basic test ROM (or that you tested on VBA with RTC disabled, which is the equivalent of testing standards compliance on a Microsoft platform — i.e., just don't). The only way of setting a known initial value for the RTC is to write to the RTC registers, and all compliant emulators (heck, even VBA with proper configuration) will honor this.

We're very well aware that flash carts up to this point don't have RTC support, which is why we haven't ever said that flash carts are supported. They simply aren't; they don't contain the hardware needed to run the game as we distribute it. (And if these flash carts don't implement SRAM bank selection properly and simply wrap around past bank 3, then that's another non-compliance against MBC3. Nothing we can do.) We distribute one signed binary per release, and that's the 'official' version (i.e., as official as a version can get when the original dev team is dismantled and the original project owner/manager cannot legally interact with it anymore).

Pokemon prism final version

But we also distribute the source code. One of the reasons why we do that is so people can modify it at will to fit their particular needs, such as the case you mention. To summarize: if you want to modify the game to make it work as acceptably as possible on underperforming hardware, go ahead!

But please, don't expect us to officially support or endorse that version. We do distribute the source code, but understand that whatever you do with it is up to you: quoting an article about legal disclaimers, 'we can't guarantee it won't break, and if it does, you get to keep both pieces'. First up, thanks for taking the time for a thorough response. Using the upper bit for alternative behaviors. I don't quite follow on this as the MBC bank register is write only. Perhaps you mean something different?

Or you're using that spare bit in the shadow register? Reading back or testing will return ROM data at that address.

I haven't looked at your source, only from what I disassembled via BGB, I don't even know if it's asm or C based. In any case, it isn't much effort to not set that upper bit, especially if you're using a bank select map. For the sake of broad compatibility with flash carts.

You could even use the wasted cycles from 3 NOP's before disabling the SRAM, or maybe instead of enabling SRAM only to change a ROM bank, then disabling SRAM again? Plenty of opportunities to fix/optimise your code. My assumption of emulators not caring is that for the most part, the RTC value is saved and restored upon resuming the game. Personally I treat the RTC register set as extended SRAM which offers the exact same operation on a cart as it does in say, BGB.

It also happily runs the original Gold/Silver ROM's. Happy to be corrected here as I don't code for RTC's, but that is my understanding. And on the topic of BGB, it is the most accurate emulator available, cycle by cycle exact, video quirks, sound behavior. Perhaps you should test your code using BGB and set breakpoints on invalid mapper writes (yes it's a feature of the software to debug buggy ROMs). Compliant MBC3. Curious where you found the documentation for this?

If you are running a 1mbyte ROM on an MBC3 cart and select bank 0x40, what do you expect to happen? Do you rely on the rom mirroring? Do you expect bank 0 to appear? Garbage from a floating bus?

It's poor coding to blindly write to unmapped registers and expecting a constant result. And why try set bank 0x00 anyway? My thought was, if you are in complete control of the game engine, why not fix the code to support standard off the shelf cheap carts and get your hard work out on real carts?

Anyway, all the best with your subsequent releases. Perhaps do the community a favor and release a binary that will work on those $4 chinese bootlegs, EMS carts, Smartboy carts, Bung carts, Mr flash or any MBC5 compatible cart.