Sins Of A Solar Empire Patch 1.05

  • Patch improves multiplayer, adds new maps, and fixes bugs. By Jimmy Thang Publisher Stardock just released patch 1.05 for its popular space strategy game Sins of a Solar Empire.
  • Patch 1.05 [Patch] Posted over 9 years ago; 16.7 MB; 192 downloads; The 1.05 patch for Sins of a Solar Empire. Changes ionclude mostly bug fixes. See File/Full Details for more info.

Stardock and Ironclad Games have launched a surprise update for , their sparefaring RTS from 2012. The update brings engine improvements to let the game use more memory so it can crash less, it reduces stuttering in large battles, fixes AI bugs, supports modern high resolutions, adds options for higher-quality textures and shadows, and it generally makes Rebellion better. Not bad for a game that’s almost five years old. Rebellion is on sale for a few days too, with a hefty 75% discount. Stardock point these out as the highlights of version 1.9: Memory Optimizations Concern yourself with space battles instead of space restrictions! Previously, Sins: Rebellion’s 32-bit process was unable to exceed 2 GB of RAM usage.

New adjustments in v1.9 allows the game to use up to 4 GB of RAM, which reduces crashes and lets modders focus on their creations instead of worrying about hitting the 32-bit limit. Any mods that already exist will benefit from the engine improvements with an overall better look and performance.

Graphics Optimizations Sins: Rebellion gets a face lift in v1.9! The improvements to the memory system have allowed for a new “Extreme” texture setting that makes the game look better than ever. The difference is noticeable in everything from the ships and the planets all the way to shadow rendering. The UI will look incredible on 4K monitors now thanks to user interface scaling. Late Game Optimizations Reduced stuttering and lag during late game battles let you focus on the fight!

May 21, 2008 Publisher Stardock just released patch 1.05 for its popular space strategy game Sins of a Solar Empire. The editor's choice title has seen numerous updates.

Sins Of A Solar Empire Star Wars Mod

The Iron Engine has been improved so you can enjoy large fights without worrying about issues. The game’s AI has also received some updates, making for more interesting challenges and gameplay. The full patch notes for update 1.9 are.

Stardock released in 2016 so it’s not entirely surprising to see them revisit it. However, seeing as some recent ‘HD’ re-releases have changed about as much as this update yet been sold as separate games, this is great. Rebellion is discounted to £7.50/10,00€/$10.00 until Friday. Titanomaquis says: I have been trying to get Start trek voyager: Elite force to work on windows 10 for like 2 weeks now. I can get the sequel working. I would love to see those released on GOG or something, and maybe a third entry.

But that seems unlikely. But a new Star trek VR game is coming out. I think it’s some kind of bridge commander type game. Maybe the new CBS star trek will lead to some good games. I really don’t understand why Activision just abandoned Armada and Elite force.

Sins Of A Solar Empire Patch 1.05

They could be making money off of digital sales for basically no effort. Solidstate89 says: This honestly fantastic. I could never finish my games, because I’d play on the biggest map, and the late game fleet battles were unbearable. The frame rate would slow to a crawl, even on my 1070 SLI system. It just couldn’t handle that much going on at a time. Giving the game the PAE flag to access 4GB of memory isn’t nearly as useful as a true 64-bit upgrade, but I’m not going to look a gift horse in the mouth. I’m fucking excited for this.

Especially since a sequel for Sins of a Solar Empire looks less and less likely by the day.